Find the higher-fidelity proof of concept here.
It explores the following ideas:
Prototyping a medium that hasn’t existed with today’s “mediums” is difficult.
I tried to prototype with a mix of page print, stickies, and whiteboard.
I realized that it probably wasn’t the best attempt to brainstorm the narrative, I decided to start from a use case that flows into a storyboard capable of demonstrating the concept.
The first story originated from my personal friend’s research experience. The main problems are: the context of learning is too complex to be quickly grasped in demo; the materials don’t come from the organic exploration, but external recommendation from others.
What a terrible idea! The quirkiness of meta design faded away minutes after I started designing – The story became complex (and boring for others.) I don’t even know what my story is anymore.
So I came back to the story I had in the sketched concept. Why didn’t I do that earlier? Anyway.
How can we develop transformative tools for thought? – Thank you Andy and Michael for clarifying what I'm doing.